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Old 08-23-2019, 01:15 AM   #5
NoOne
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the number of minor leagues will have no bearing on how many draft rounds you need.

how many per mil level per team is the key. if you have a team with 4 rookie leagues and you only allow 3 years playing time there, then you need enough in your draft over 3 years to cover 4 rookie teams (~120 players?, so ~40 rounds should do it, but you need a bit more, because not all 40 players go to rookie league, so 45-50 rounds would be needed for this example).

typically, systems get smaller after rookie, so this should be the largest portion you have to look at to guage how many rounds are needed.

mil roster rules and such can make this complicated. but, it's about how many affiliates per team at 1 level that matters, not how many mil levels you have. that has absolutely no mathematical tie to # of rounds needed. maybe, in extreme cases, but not anything normal.

not many dont sign, so it shouldn't be a huge impact. you won't have a glut of players due to this one factor, that's guaranteed. talking 1-2 players per team at most? likely averages less, if reasonable about expectations. players tell you when they will be a problem to sign.

more is better than too few. more doesn't cause high end prospects to play at the wrong level. more doesn't throw an error stopping the simulationb ecause there are too few players in A-. if more bothers your eye, change that feeling asap, lol. make adjustments to minimize anything whacky, but be forgiving. it's better to have ~15 extra players occasionally on a couple teams in any given year than having to deal with a real problem.

Last edited by NoOne; 08-23-2019 at 01:20 AM.
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