View Single Post
Old 03-04-2013, 07:46 PM   #9
JeffR
FHM Producer
 
JeffR's Avatar
 
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 16,625
Quote:
Originally Posted by ctid View Post
I'm trying the game out in commissioner mode and can edit the players, I can see that players "offensive" and "defensive" attributes where I notice an offensive potential 0-1000 value and correspondingly for the defensive potential attributes. I presume the overall potential ability of a player is a combined calculation of these two values?
Basically, the 0-1000 number works as a percentage of the 20-point scale - so 800 means his attributes in that category will, if he reaches his potential, average 16.

The whole ratings system is a bit complicated to get into right at the moment (the player section of the simplified ratings guide runs about a dozen pages and isn't complete), but I'll start posting more details as time permits.
JeffR is offline