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Old 02-16-2020, 03:41 PM   #1
Mizzery
Minors (Single A)
 
Join Date: Feb 2019
Posts: 99
Three team slow grow

Inspired by other posters, when 20 went on sale over the holidays for $4.99, I bought a second license with the goal of having three test FTP teams.

One team is power- maximizing the park for HR, minimizing for everything else, trying to stock a lineup with high POW and a staff with high MOV.

The second team is contact and batting average, minimizing power and maximizing average in ball park effects, playing a lineup with high CON for hitters and high CON for pitchers (in an attempt to limit opposing base runners.)

The third team is run prevention- reducing ballpark factors across the board, playing with high defensive factors in the lineup and a staff with both strong MOV and CON.

Same basic rules across the board for all teams- build an initial lineup with the starter packs and whatever players suit the test from the AH with the given 1,000 PP (generally low end silver cards). No purchasing of packs, collections or tournaments.

Avoid incremental upgrades, buying only one player every two weeks from whatever PP were earned. This means an extensive run of iron players slowly being surrounded by diamonds.

After the first four weeks:

The Batting Average team generated 64,794 in its first four weeks plus entry pool week, adding Sherry Magee and Kent Tekulve along the way. While the intent was to grow slowly, the team is already in Silver after a 105 win season and championship in Iron followed by a 97 win season in Bronze, despite 10 Iron players, including two SP. The team has finished 1st or 2nd in BA and OBA every season.

The run prevention team generated 50,185 in four weeks plus entry pool, adding Joe Cronin and Charlie Gehringer so far. That team also won an Iron championship with 116 wins and is coming off a 97 win season in bronze, with 5 Iron players remaining on the roster. This team has finished 1st or 2nd in ZR and Def Efficiency each season.

Bringing up the rear is the Power team, generating 37,837 in four weeks plus entry pool, and adding Dizzy Trout and Mel Ott. That team finished its fourth week as a Bronze WC, and still has 11 Iron players on its active roster. The team has finished between 2nd and 4th each year in HR, as so far power seems harder to dominate and generates fewer PP.

Even when playing with a group of Iron cards and deliberately trying to reduce the pace of advancement, seems almost impossible to not sail through Iron and Bronze quickly, even with only 1 or 2 Diamond cards.
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