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Old 04-18-2015, 07:40 PM   #993
jazjef
Bat Boy
 
Join Date: Mar 2015
Posts: 6
Red face

OOTP16 3D ballpark model edit-mode 'bugs' as per my experience:

[1] do not type the number '4' into the 'save cam' box for any reason when naming a camera angle---it will crash OOTP16. The camera angle save process does not like '4' for some reason---use alpha-appended names like Catcher_A, Catcher_B, Skybox_C, Blimp_D etc.

[2] Choosing 'Stadium' from the 'Edit mode' drop-down box will often crash OOTP when you're editing and setting up the 3D ballpark dimensions---and restarts will not allow you to enter Edit Mode 'Stadium' as it will keep crashing when you try to get into 'Stadium' edit mode.

SOLUTION: Get into 'Stadium' mode in an entirely different Game... here's how
A. Switch to an entirely different Game
B. Choose a team, and go to the 3D edit area for that team's ballpark
C. Immediately load a different ballpark for that team, then choose 'Stadium' from the dropdown---at this point, it shouldn't crash and will allow you to get into 'Stadium' edit mode...
D. While leaving it in 'Stadium' mode at this point, load your ballpark you wish to edit----it should now be in 'Stadium' mode already once it loads.

[3] Always switch to 'Broadcast Mode' when you Exit & Save a game. Re-entering a game, or starting a game in 3D ballpark mode is just asking for a 'crash'. In addition, try not to allow a game to end while in 3D mode---or the next time you try to enter a game with that team, OOTP will startup in the stadium mode you were at when the game did the last Exit & Save.

[4] When you are in an exhibition game and 'testing out' a new 3D park you have designed, and you Save & Exit the game and then go into 3D stadium edit mode, you'll still see residual player photos, widgets, linescore boxes etc from the game you just exited on the screen while in 3D edit mode.

HOW TO FIX THIS:
A. Load a totally different 3D ballpark first, then load the ballpark you're working on.
TIP: Load 'default_minor.obj' ballpark when you load your 'totally different ballpark'.... it's only 126K in file size, and it will load rapidly.

[5] Please change the default values of 45 inside the 'degrees' and 'CM' boxes to '1' .... this allows you to move the model in smaller increments. If you try to move the park with it set at the default 45, it will vanish into cyberspace most times. Those unfamiliar with these boxes and what they do will have a very 'mysterious' experience when they click one of the X or Y axis buttons and the ballpark vanishes. This is what happens nearly every time when they are set at 45 and you click one of the axis value-change buttons.

*Despite these things, I LOVE the 3D ballparks---keep developing the feature. It's totally unique as a 'ball-flight' environment when compared to all other baseball SIMs. Thanks.....

Last edited by jazjef; 04-18-2015 at 07:55 PM. Reason: omitted information
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