Quote:
Originally Posted by QuantaCondor
For a longer term approach on tournament balance, I think taking the approach of player-specific salary values is the best and most flexible way to balance the format. The devs can be data driven about this; just start with salary=OVR, look at play rates for each card, then assign a new Salary stat to each player.
It's nontrivial to implement, but this is a feature we see in other Ultimate Team games in salary cap modes, and it really has to be done if we want truly competitive salaried tournaments.
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Even a formula to set the salary based on ratings and tune it so the elite cards are very pricey to field in a capped tourney.