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Old 11-02-2019, 02:13 PM   #11
actionjackson
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Join Date: Apr 2009
Location: Toronto, ON
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Quote:
Originally Posted by NoOne View Post
everytime you import a year, it autocalculates the modifiers. that's why results matchup so well for that year.

if you do this often, it's the same as autocalculating every year and very similar to locking stats, but slightly different.

if you don't import every year, you will run into issues at some point with most league contexts. any change in rules or shift in player distribution could move it out of the range you actually wanted (given a >1 year perspective)

your ratings will mean differnet things everytime you do change modifiers - manually or autocalc or import -- most likely small and unnoticeable, but not guaranteed to be insignificant. it will add another layer of 'inaccuracy' on top of the scouting inaccuracy for your human eye every year it shifts around. what you think is a good player shifts around due to this fact, so you can't be as comfortable or accurate in what you learn over time.

plus, this is using dials to determing output after inception, which should be determined by player creation and in-game rng interactions. additional volatility will be caused by changing these dials after inception - simple fact that can't be denied.

unless you import every year, you will inevitably have to adjust some modifiers over time, because the current state of your league is not the median in every way and a distribution that is not accurate that that over the long-run. things will shift, unless you import every year.

importing everyear is no different than autocalculating every single year. the only way you'd avoid flat results year-in-year-out is to import a different year each year or take a year or 3 off inbetween importing same year over again.

if you import a year and leave it, the environment will likely not be what you originally wanted. you will have to manipulate things if that is your concern.

start with what you actually care about -- individual results or league results? then apply a strategy that works for what you want and value.

if you import a year then bump HR mod by 10-20%, don't expect it to hit the stats you imported -- the ones you wanted to see? because, that's now not going to happen.
There's enough variance for me when I import every year on the day before Opening Day. Lots of HR league wide in the test I just ran. The results aren't completely flat, but they're within a range that suits me just fine. In the test I just ran, runs were up a bit, but not crazy. Another test I ran in a previous test league, runs were down almost as much as they were up in the first season of this test league, and offense in general was down quite a bit. I don't mind variance. I'm just looking to avoid deadball and superball eras, and this method does it for me without scrambling my brains with adjusting modifiers.

The lock stats feature does not work at all. It works for AB, H, 2B, 3B, HR, BB, HBP, K, and BABIP (once I reset it to the RL one). Anything below that line will default to the year you're playing. So, say I'm playing 1901 with 1984 LTMs and strategy settings. The fielders are going to be terrible, and make a ton of errors. Starting pitcher stamina, and relief pitcher stamina will be affected, along with GB%, WP, BK, PB, SF, SH, SBA, SB%, XB%, GDP, LDP, and OF Assists. It comes out quite the hot mess.
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