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Old 09-10-2014, 04:26 PM   #26
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Join Date: May 2014
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Quote:
Originally Posted by David Watts View Post
I think the ratiings/potential are there for development on/recalc off leagues. But, for some reason something in the game blocks the extraordinary superstars from having extraordinary seasons. I don't know if it's the game trying to spread the league totals over the entire league or what, but something creates what feels like a ceiling over greatness. Once again, I have no idea if what I'm saying makes any sense at all. Ugh!
I think the manual does mention something about Babe Ruth (specifically) having to be toned down.

Anyway, reading this thread has been interesting. In the only historical sim I've done that lasted awhile (40 seasons) I used recalc on and PD off. I've done this for all my historical replays. And I get enough randomness to be satisfied. Willie Stargell was the all-time home run leader. And, for sure, players do start aging, slowing down, and even retiring at a certain point. Some keep coming back every year--in extreme cases, or around age 40, I retire them manually. I don't have a problem with this. I even retired Koufax manually, because he was going to keep being Koufax for 20 instead of 10 (or whatever) years. Then, for fun, after a couple seasons, I unretired him and in his mid30s he was still a beast.

What I want to avoid is fringe players having great years and/or careers. I'm not sure what settings are best for this. When I set up a historical league, I put the two settings that lower or weaken player performance higher than the defaults, but even this doesn't seem to work. The game AI still uses fringe players full time and they often have terrific seasons. Especially relief pitchers. In the one league, I would go in and manually delete the weakest of the weak in every draft class. Meaning those guys who played an extremely low number of games in rl.

I like my replays to be realistic but allow for some surprises, just as the OP wants. If playing with PD on limits star players' season and career numbers too much, I'm not sure I'd like it.

What surprises me is that so far no one has mentioned setting Player Aging to a higher number in order to (potentially?) lengthen careers (with PD on/recalc off).
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