Quote:
Originally Posted by manooly
Thanks for the great information. I do like the idea of picking a year that I like and setting it up that way. I also love the randomness of this great game too. Do you think there's a chance that my newly generated fictional MLB league can transform itself? Do you think it is possible that the pitching becomes more dominant as the years progress and the league batting averages and HRs calm down? If there is that chance, I love the idea of the high offense now and then thinking that just maybe that next dominant pitcher(s) come along and lower those batting stats. Whaddya think???
Thanks again for the ideas and this discussion!
- manooly
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This is something I often wondered about as I was setting up my fictional league.
But since I couldn't be sure about the answer and didn't want to risk things too much I settled on a 20-year span of seasons where I randomly select (using 20-sided die) just prior to each new season to determine which MLB season's statistical modifiers will be in place that season. The 20-year span I settled on was 1972-1991. This way most of the season will be a good mix of offense and pitching, with both power hitting and the speed gaming having a place. But this way I also have a couple of outlier season- 1972 for dominant pitching and 1987 for crazy offense.
Using this approach has felt right for me thus far (in year 10 of the league). It could and likely will eventually lead to back to back seasons of extremes in opposite directions but that works for me also as I would take it to mean that after the first outlier season the league decided to make some changes to restore balance and just went a little too far in the other direction for the next season. I've only used auto-calc once, with unintended and not ideal results, but eventually if things creep too far in any direction due to the make-up of the league I will find a way to get things back in line.