Right at the moment we work on changes to the tactical system in FHM 5. After we read all the feedback (good and bad) and question (seems that many concepts are just not really clear right now) we worked out a concept that takes the good from the current system (mainly roles) and combines it with new ways to handle tactics in the game. Our main goal was to make the system easier/faster to work with, more intuitive, give the user much more freedom and also more to do before/during a game.
I´m very happy how it evolves at the moment and hope we find the time to work out everything in time for the release.