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Old 03-21-2017, 05:44 PM   #122
injury log
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Join Date: Apr 2007
Location: Toronto
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Quote:
Originally Posted by mcssports1 View Post
Personally I think it would make sense if the game just chose one of the various prospect lists like MLB.com, Baseball America, Baseball Prospectus, etc and went off of that.
When we rate players, we're usually going by scouting reports from BA and mlb.com, and sometimes other sources, so ratings should generally be in line with those.

Feedback on ratings is definitely helpful, though there are a couple of prospects who escape our attention every year in the pre-release version (it's a complicated process, three people doing it and lots of work!), who should be fixed up for the general release on Friday. Those guys have usually inherited their ratings from last year, so the ratings are usually still good, but guys who might have changed a lot over the past year won't look right. Albert Abreu is one of those guys, but there are very few of them this year. I'm also going to look at Gleyber Torres again, but he grades out really well already (he's a 5-star prospect with scouting off), so he might be fine. I'll cross-check his ratings with scouting reports.

So it might be better to look at prospects after Friday, since any omissions from the prospect lists will be addressed by then. You'll need to start a new game though to see the changes.

Quote:
Originally Posted by mcssports1 View Post
Quick question about ratings: what number out of 250 reflects an "average" rating, or a 50 on the 20-80 scale, for a skill set. Because in looking at the numbers, I was thinking that whatever they should be on the 20-80 scale would in theory be multiplied by 250/80 (3.125) to get the number. But taking a closer look I don't think that is true.
Each rating is different, but in the batting categories (Contact, Power, Eye), an MLB-average rating will usually be in the 100-110 range. The ratings scale has a lot of headroom at the top, so the game can model once-in-a-generation players (it's really meant to be a 1-200 scale, with fifty points at the top only so the game can theoretically model guys who hit 65 HR a year or hit .400). A "plus-plus" rating usually wouldn't be higher than about 160/200, and in some categories would be lower than that. There are exceptions - speed and defense work differently, and some players should get ratings near (or sometimes above) 200 in those areas. The average ratings for pitchers tend to be higher (closer to 120/200), though the pitcher rating system is a bit complicated, and you can't just look at the editor values and see exactly what a guy's ratings will be (for example, the Movement rating the game uses combines a pitcher's "movement" in the editor with his GB rate).

Sorry if that answer is a bit imprecise, but I'd probably need to write a three or four page reply to cover in detail how all the ratings work.
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