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Old 05-07-2010, 04:25 PM   #1
hawaiiansky
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Join Date: Mar 2005
Posts: 474
Oozeballs, loonys, grasshuggers... fantasy PBP in XML

Has anyone modified their XML files for play-by-play?
How was your in-game experience?
Was it worth the trouble?

It seems really time-consuming, but maybe the results will be worth it.

Here's what I was playing around with in XML for my fantasy bloodball league - pitches:


<TEXT_OBJECT id="9074" text="hard slimeball" />
<TEXT_OBJECT id="9075" text="hard slime" />
<TEXT_OBJECT id="9076" text="fadeaway dirtball" />
<TEXT_OBJECT id="9077" text="hard fadeaway oozeball" />
<TEXT_OBJECT id="9078" text="perfectly placed dirtball" />
<TEXT_OBJECT id="9079" text="knee-buckling slimeball" />
<TEXT_OBJECT id="9080" text="knee-buckling loony" />
<TEXT_OBJECT id="9081" text="breaking mudball" />
<TEXT_OBJECT id="9082" text="breaking sewer pitch" />
<TEXT_OBJECT id="9083" text="good breaking stenchball" />
<TEXT_OBJECT id="9084" text="good breaking stink pitch" />
<TEXT_OBJECT id="9085" text="good hard breaking ball" />
<TEXT_OBJECT id="9086" text="hard biting screwball" />
<TEXT_OBJECT id="9087" text="good tight screwball" />
</TEXT_CATEGORY>
<TEXT_CATEGORY id="319">
<TEXT_OBJECT id="6349" text="knee-buckling grasshugger" />
<TEXT_OBJECT id="6350" text="nasty grasshugger" />
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