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Old 11-13-2019, 08:42 PM   #14
actionjackson
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Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,123
Quote:
Originally Posted by David Watts View Post
Okay, got home from work and ran some tests. It's definitely tied to the 1.000 LTM's. If you create 2014 and don't auto calc or let the game automatically adjust league totals modifiers for accuracy you get the crazy home runs every single time. The league featured in the screen shot is a fictional league starting in 2014. A couple days prior to the 1st season I hit the autocalc button and let OOTP run its calculations. This of course changed the LTM's off the 1.000's across the board. PCM's remain 1.000. I then fast simmed through 2021 never once ever hitting auto calc again. If you look, the league does fluctuate to a certain extent. The AL's ERA high is 3.84 and it's low is 3.59 High average of .260, low of .249. NL also fluctuates. Now take a look at 2022. For that season I manually edited LTM's back to 1.000. Offense explodes. I had 4 or more 50 home run guys.
Thanks for doing this. The LTMs were never meant to be set to 1.000 for every category. Their sole purpose is to bring about the totals that you're looking for in every category you can think of in order to get the offensive environment close to what you want.
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My corrected FaceGen IDs .zip file here: https://drive.google.com/file/d/1oRd...usp=share_link

OOTP post re-FG IDs here: https://forums.ootpdevelopments.com/...postcount=3198

My DB which restores Fed Leaguers here: https://drive.google.com/file/d/1ZoN...B2GCcULxt/view

Instructions for the DB: https://forums.ootpdevelopments.com/...07&postcount=9



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