logjam is right on point 2 (but we already thing of ways to make the process a bit more user friendly).
1. We will fix it.
3. We already have an idea for a new transaction screen. I donīt know if it will contain a mass edit function but it will make all kind of transactions a lot easier to make (and give you a much better overview of your system). Depending on the number of bugs we have to fix over the next few weeks it might be in end of October, otherwise we will add it after release.
4. There is no way for us to get the numbers historically correct for every year. Historical editing is basically made by just one person.
For the speed: of course we always try to improve the speed of the game but we also add so much new stuff, that in the end you donīt see it. But FHM is not build to simulate fast, it is build to model the real world as close as possible and we will continue to scarify speed for realism if needed.
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