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Old 03-02-2019, 05:45 PM   #18
Edster007
All Star Starter
 
Join Date: Jul 2012
Location: New York, NY
Posts: 1,678
Quote:
Originally Posted by waittilnextyear View Post
I have the game generate 10 rounds worth of players (that's 260 total) and then look up their careers to find a way to get 5 players that played on each team. It's sheer force of excess that allows me to find 5 players that fit neatly on each team. Only 130 of the 260 get drafted and the rest are deleted to appear in subsequent draft classes.

Where I can, I assign the player to the team he played the fattest part of his career with, but sometimes I have to be a little more generous to teams like the Mets/Blue Jays/Mariners etc because they have fewer players generated statistically speaking. Fewer than teams like the Yankees, Cubs, Phillies, Dodgers etc because players are being drawn from the time period 1930-present--not all of the franchises have history dating back to 1930.
It's a concept I may try. How tough was it to start and get each team a full roster? I noticed you mentioned you had a catcher shortage in one post. I assume you don't draft and in commissioner mode just go down the player list and assign players to the appropriate team. The biggest hurdle to me seems to be the inaugural season to insure each team has a 25 man roster and enough reserves to cover injuries.

One more question: When you mention above you delete 130 players I assume that has to be prior to draft day for them to reappear? I didn't know that a player could reappear.

Whether I give this a go or not enjoying following here.
Edster007 is offline   Reply With Quote