It's not zips fault - we only really use them for creating the current player ratings. Anything that happens after that is the player creation/player development engine at work.
Why your team BABIP is higher than before could be many factors. Maybe you simply have better players, or better BABIP players. Maybe the other teams in your division are playing terrible players at SS against you giving you a lot of extra hits. Maybe league stats have spiraled up, or league offense has increased, or there's something weird going on with your park factors.
There's a lot of possibilities, but if you're anything past the first year of a new game, it's not Zips at play. And anyways, we've been using zips for ratings for the last 2-3 years now (since OOTP 16 or 17, I think).
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