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Old 03-25-2019, 02:57 AM   #35
Markus Heinsohn
Developer OOTP
 
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Join Date: Dec 2001
Location: Germany
Posts: 24,739
Quote:
Originally Posted by jimmysthebestcop View Post
Most important

1. 64 bit code
2. take advantage of modern multiple core/thread processors. Intel and AMD are in a core/thread war. This needs to be leveraged for sim time.
3. Completely updated GUI

The engine needs to be brought into 2019 modern computing then the rest of everyone's ideas can be implemented.

But the most important is making the engine modern day. Unless Windows 11 doesn't sell a 32bit edition and forces OOTP to 64 bit like Apple did.

32 bit has been dead in Windows since basically 2009. Its now 2019!!!!!!!! Only specific use cases even use 32 bit Windows. You would have to jump through hoops to even get 32 bit Windows installed on any computer sold the last 10 years. Let alone today. Which is pretty impossible.

I mean this summer most likely 8 cores/16 threads will be standard with estimated speed of 5ghz barrier. And OOTP can't take advantage of it.Cause its code runs on a potato.
Regarding 1) 64 bit gives NO benefits other than more adressable memory, and 32 bit already offers plenty for OOTP, so we do not need this at all.
2) OOTP already uses proper multithreading capabilities of modern CPUs automatically.

So, what you are saying is not accurate
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