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Old 06-17-2015, 08:08 PM   #97
proball1555
New User
 
Join Date: Jun 2015
Posts: 1
I'm experiencing crashes when loading the game. Please help.

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description="Windows 8.1 64-bit build 9600"
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cur_display_mode="1366x768 @ 60 Hz - 32 bpp"
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name="Intel(R) HD Graphics 3000"
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<li>GL_EXT_blend_minmax (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_subtract (Requires OpenGL 1.2)</li>
<li>GL_EXT_blend_color (OpenGL 1.4 OpenGL 1.4)</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_texture3D (Requires OpenGL 1.2)</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array (Requires OpenGL 1.1)</li>
<li>GL_SGIS_texture_edge_clamp (Requires OpenGL 1.2)</li>
<li>GL_SGIS_generate_mipmap (Requires OpenGL 1.4)</li>
<li>GL_EXT_draw_range_elements (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_SGIS_texture_lod (Requires OpenGL 1.2)</li>
<li>GL_EXT_rescale_normal (Requires OpenGL 1.2)</li>
<li>GL_EXT_packed_pixels (Requires OpenGL 1.2)</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_separate_specular_color (Requires OpenGL 1.2)</li>
<li>GL_ARB_multitexture (OpenGL 1.3)</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_bgra (OpenGL 1.2)</li>
<li>GL_EXT_blend_func_separate (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_secondary_color (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_fog_coord (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_ARB_texture_cube_map (OpenGL 1.3)</li>
<li>GL_ARB_transpose_matrix (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_add (OpenGL 1.3)</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_EXT_multi_draw_arrays (OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_NV_blend_square (Requires OpenGL 1.2.1 / Core Feature of OpenGL 1.4)</li>
<li>GL_ARB_texture_compression (OpenGL 1.3)</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_EXT_texture_filter_anisotropic (Requires OpenGL 1.2)</li>
<li>GL_ARB_texture_border_clamp (OpenGL 1.3)</li>
<li>GL_ARB_point_parameters (OpenGL 1.4)</li>
<li>GL_ARB_texture_env_combine (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_dot3 (OpenGL 1.3)</li>
<li>GL_ARB_texture_env_crossbar (OpenGL 1.4)</li>
<li>GL_EXT_texture_compression_s3tc (Requires OpenGL 1.2.1)</li>
<li>GL_ARB_shadow (OpenGL 1.4)</li>
<li>GL_ARB_window_pos (OpenGL 1.4)</li>
<li>GL_EXT_shadow_funcs (Requires OpenGL 1.3 / Core Feature of OpenGL 1.5)</li>
<li>GL_EXT_stencil_wrap (Requires OpenGL 1.4)</li>
<li>GL_ARB_vertex_program (Requires OpenGL 1.3)</li>
<li>GL_EXT_texture_rectangle (Requires OpenGL 1.3)</li>
<li>GL_ARB_fragment_program (OpenGL 1.3)</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ATI_separate_stencil (Requires OpenGL 1.2.1)</li>
<li>GL_ARB_vertex_buffer_object (OpenGL 1.5)</li>
<li>GL_EXT_texture_lod_bias (Requires OpenGL 1.2 / Core Feature of OpenGL 1.4)</li>
<li>GL_ARB_occlusion_query (OpenGL 1.5)</li>
<li>GL_ARB_fragment_shader (OpenGL 2.0)</li>
<li>GL_ARB_shader_objects (OpenGL 2.0)</li>
<li>GL_ARB_shading_language_100 (OpenGL 2.0)</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_vertex_shader (OpenGL 2.0)</li>
<li>GL_NV_texgen_reflection (Requires OpenGL 1.3)</li>
<li>GL_ARB_point_sprite (OpenGL 2.0)</li>
<li>GL_ARB_fragment_program_shadow (OpenGL 1.3)</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_ARB_depth_texture (OpenGL 1.4)</li>
<li>GL_ARB_texture_rectangle (OpenGL 3.1)</li>
<li>GL_ARB_draw_buffers (OpenGL 2.0)</li>
<li>GL_ARB_color_buffer_float (OpenGL 3.0)</li>
<li>GL_ARB_half_float_pixel (OpenGL 3.0)</li>
<li>GL_ARB_texture_float (OpenGL 3.0)</li>
<li>GL_ARB_pixel_buffer_object (OpenGL 2.1)</li>
<li>GL_EXT_framebuffer_object (Requires OpenGL 3.0)</li>
<li>GL_ARB_draw_instanced (OpenGL 3.1)</li>
<li>GL_ARB_half_float_vertex (OpenGL 2.1)</li>
<li>GL_ARB_occlusion_query2 (OpenGL 3.3)</li>
<li>GL_EXT_draw_buffers2 (OpenGL 3.0)</li>
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_ARB_multisample (OpenGL 1.3)</li>
<li>GL_EXT_packed_float (OpenGL 3.0)</li>
<li>GL_EXT_texture_shared_exponent (OpenGL 3.0)</li>
<li>GL_ARB_texture_rg (OpenGL 3.0)</li>
<li>GL_ARB_texture_compression_rgtc (OpenGL 3.0)</li>
<li>GL_NV_conditional_render (OpenGL 3.0)</li>
<li>GL_EXT_texture_swizzle (OpenGL 2.1)</li>
<li>GL_ARB_sync (OpenGL 3.2)</li>
<li>GL_ARB_framebuffer_sRGB (OpenGL 3.0)</li>
<li>GL_EXT_packed_depth_stencil (OpenGL 3.0)</li>
<li>GL_ARB_depth_buffer_float (OpenGL 3.0)</li>
<li>GL_EXT_transform_feedback (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_blit (OpenGL 3.0)</li>
<li>GL_EXT_framebuffer_multisample (OpenGL 3.0)</li>
<li>GL_ARB_framebuffer_object (OpenGL 3.0)</li>
<li>GL_EXT_texture_array (OpenGL 3.0)</li>
<li>GL_EXT_texture_integer (OpenGL 3.0)</li>
<li>GL_ARB_map_buffer_range (OpenGL 2.1)</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_INTEL_performance_queries</li>
<li>GL_ARB_copy_buffer (OpenGL 3.1)</li>
<li>GL_ARB_sampler_objects (OpenGL 3.3)</li>
<li>GL_NV_primitive_restart (OpenGL 3.1)</li>
<li>GL_ARB_seamless_cube_map (OpenGL 3.2)</li>
<li>GL_ARB_uniform_buffer_object (OpenGL 3.1)</li>
<li>GL_ARB_depth_clamp (OpenGL 3.2)</li>
<li>GL_ARB_vertex_array_bgra (OpenGL 3.2)</li>
<li>GL_ARB_shader_bit_encoding (OpenGL 3.3)</li>
<li>GL_ARB_draw_buffers_blend (OpenGL 4.0)</li>
<li>GL_ARB_texture_query_lod (OpenGL 4.0)</li>
<li>GL_ARB_explicit_attrib_location (OpenGL 3.3)</li>
<li>GL_ARB_draw_elements_base_vertex (OpenGL 3.2)</li>
<li>GL_ARB_instanced_arrays (OpenGL 3.3)</li>
<li>GL_ARB_fragment_coord_conventions (OpenGL 3.2)</li>
<li>GL_EXT_gpu_program_parameters (Requires OpenGL 2.0)</li>
<li>GL_ARB_texture_buffer_object_rgb32 (OpenGL 4.0)</li>
<li>GL_ARB_compatibility (OpenGL 3.2)</li>
<li>GL_ARB_texture_rgb10_a2ui (OpenGL 3.3)</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev (OpenGL 3.3)</li>
<li>GL_ARB_timer_query (OpenGL 3.3)</li>
<li>GL_INTEL_map_texture</li>
<li>GL_ARB_vertex_array_object (OpenGL 2.1)</li>
<li>GL_ARB_provoking_vertex (OpenGL 3.2)</li>
<li>GL_EXT_gpu_shader4 (OpenGL 3.0)</li>
<li>WGL_EXT_depth_float</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control (Requires OpenGL 1.2)</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_framebuffer_sRGB (OpenGL 2.0)</li>
<li>WGL_ARB_create_context (OpenGL 3.0)</li>
<li>WGL_EXT_pixel_format_packed_float (OpenGL 2.0)</li>
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<li>GL_EXT_blend_minmax</li>
<li>GL_EXT_blend_subtract</li>
<li>GL_EXT_blend_color</li>
<li>GL_EXT_abgr</li>
<li>GL_EXT_texture3D</li>
<li>GL_EXT_clip_volume_hint</li>
<li>GL_EXT_compiled_vertex_array</li>
<li>GL_SGIS_texture_edge_clamp</li>
<li>GL_SGIS_generate_mipmap</li>
<li>GL_EXT_draw_range_elements</li>
<li>GL_SGIS_texture_lod</li>
<li>GL_EXT_rescale_normal</li>
<li>GL_EXT_packed_pixels</li>
<li>GL_EXT_texture_edge_clamp</li>
<li>GL_EXT_separate_specular_color</li>
<li>GL_ARB_multitexture</li>
<li>GL_EXT_texture_env_combine</li>
<li>GL_EXT_bgra</li>
<li>GL_EXT_blend_func_separate</li>
<li>GL_EXT_secondary_color</li>
<li>GL_EXT_fog_coord</li>
<li>GL_EXT_texture_env_add</li>
<li>GL_ARB_texture_cube_map</li>
<li>GL_ARB_transpose_matrix</li>
<li>GL_ARB_texture_env_add</li>
<li>GL_IBM_texture_mirrored_repeat</li>
<li>GL_EXT_multi_draw_arrays</li>
<li>GL_NV_blend_square</li>
<li>GL_ARB_texture_compression</li>
<li>GL_3DFX_texture_compression_FXT1</li>
<li>GL_EXT_texture_filter_anisotropic</li>
<li>GL_ARB_texture_border_clamp</li>
<li>GL_ARB_point_parameters</li>
<li>GL_ARB_texture_env_combine</li>
<li>GL_ARB_texture_env_dot3</li>
<li>GL_ARB_texture_env_crossbar</li>
<li>GL_EXT_texture_compression_s3tc</li>
<li>GL_ARB_shadow</li>
<li>GL_ARB_window_pos</li>
<li>GL_EXT_shadow_funcs</li>
<li>GL_EXT_stencil_wrap</li>
<li>GL_ARB_vertex_program</li>
<li>GL_EXT_texture_rectangle</li>
<li>GL_ARB_fragment_program</li>
<li>GL_EXT_stencil_two_side</li>
<li>GL_ATI_separate_stencil</li>
<li>GL_ARB_vertex_buffer_object</li>
<li>GL_EXT_texture_lod_bias</li>
<li>GL_ARB_occlusion_query</li>
<li>GL_ARB_fragment_shader</li>
<li>GL_ARB_shader_objects</li>
<li>GL_ARB_shading_language_100</li>
<li>GL_ARB_texture_non_power_of_two</li>
<li>GL_ARB_vertex_shader</li>
<li>GL_NV_texgen_reflection</li>
<li>GL_ARB_point_sprite</li>
<li>GL_ARB_fragment_program_shadow</li>
<li>GL_EXT_blend_equation_separate</li>
<li>GL_ARB_depth_texture</li>
<li>GL_ARB_texture_rectangle</li>
<li>GL_ARB_draw_buffers</li>
<li>GL_ARB_color_buffer_float</li>
<li>GL_ARB_half_float_pixel</li>
<li>GL_ARB_texture_float</li>
<li>GL_ARB_pixel_buffer_object</li>
<li>GL_EXT_framebuffer_object</li>
<li>GL_ARB_draw_instanced</li>
<li>GL_ARB_half_float_vertex</li>
<li>GL_ARB_occlusion_query2</li>
<li>GL_EXT_draw_buffers2</li>
<li>GL_WIN_swap_hint</li>
<li>GL_EXT_texture_sRGB</li>
<li>GL_ARB_multisample</li>
<li>GL_EXT_packed_float</li>
<li>GL_EXT_texture_shared_exponent</li>
<li>GL_ARB_texture_rg</li>
<li>GL_ARB_texture_compression_rgtc</li>
<li>GL_NV_conditional_render</li>
<li>GL_EXT_texture_swizzle</li>
<li>GL_ARB_sync</li>
<li>GL_ARB_framebuffer_sRGB</li>
<li>GL_EXT_packed_depth_stencil</li>
<li>GL_ARB_depth_buffer_float</li>
<li>GL_EXT_transform_feedback</li>
<li>GL_EXT_framebuffer_blit</li>
<li>GL_EXT_framebuffer_multisample</li>
<li>GL_ARB_framebuffer_object</li>
<li>GL_EXT_texture_array</li>
<li>GL_EXT_texture_integer</li>
<li>GL_ARB_map_buffer_range</li>
<li>GL_EXT_texture_snorm</li>
<li>GL_INTEL_performance_queries</li>
<li>GL_ARB_copy_buffer</li>
<li>GL_ARB_sampler_objects</li>
<li>GL_NV_primitive_restart</li>
<li>GL_ARB_seamless_cube_map</li>
<li>GL_ARB_uniform_buffer_object</li>
<li>GL_ARB_depth_clamp</li>
<li>GL_ARB_vertex_array_bgra</li>
<li>GL_ARB_shader_bit_encoding</li>
<li>GL_ARB_draw_buffers_blend</li>
<li>GL_ARB_texture_query_lod</li>
<li>GL_ARB_explicit_attrib_location</li>
<li>GL_ARB_draw_elements_base_vertex</li>
<li>GL_ARB_instanced_arrays</li>
<li>GL_ARB_fragment_coord_conventions</li>
<li>GL_EXT_gpu_program_parameters</li>
<li>GL_ARB_texture_buffer_object_rgb32</li>
<li>GL_ARB_compatibility</li>
<li>GL_ARB_texture_rgb10_a2ui</li>
<li>GL_ARB_vertex_type_2_10_10_10_rev</li>
<li>GL_ARB_timer_query</li>
<li>GL_INTEL_map_texture</li>
<li>GL_ARB_vertex_array_object</li>
<li>GL_ARB_provoking_vertex</li>
<li>GL_EXT_gpu_shader4</li>
<li>WGL_EXT_depth_float</li>
<li>WGL_ARB_buffer_region</li>
<li>WGL_ARB_extensions_string</li>
<li>WGL_ARB_make_current_read</li>
<li>WGL_ARB_pixel_format</li>
<li>WGL_ARB_pbuffer</li>
<li>WGL_EXT_extensions_string</li>
<li>WGL_EXT_swap_control</li>
<li>WGL_EXT_swap_control_tear</li>
<li>WGL_ARB_multisample</li>
<li>WGL_ARB_pixel_format_float</li>
<li>WGL_ARB_framebuffer_sRGB</li>
<li>WGL_ARB_create_context</li>
<li>WGL_EXT_pixel_format_packed_float</li>
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GL_MAX_EVAL_ORDER="32"
GL_MAX_LIGHTS="8"
GL_MAX_CLIP_PLANES="6"
GL_MAX_TEXTURE_SIZE="8192"
GL_MAX_PIXEL_MAP_TABLE="65536"
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GL_MAX_MODELVIEW_STACK_DEPTH="32"
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GL_MAX_3D_TEXTURE_SIZE="2048"
GL_MAX_ELEMENTS_VERTICES="1200"
GL_MAX_ELEMENTS_INDICES="1200"
GL_MAX_TEXTURE_UNITS="8"
GL_MAX_CUBE_MAP_TEXTURE_SIZE="8192"
GL_MAX_TEXTURE_LOD_BIAS="15"
GL_MAX_DRAW_BUFFERS="8"
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GL_MAX_TEXTURE_COORDS="8"
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="1024"
GL_MAX_VERTEX_UNIFORM_COMPONENTS="512"
GL_MAX_VARYING_FLOATS="41"
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GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="256"
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GL_MAX_SERVER_WAIT_TIMEOUT="-1"
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GL_PROVOKING_VERTEX="36430"
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GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS="0"
GL_MAX_TESS_PATCH_COMPONENTS="0"
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS="0"
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS="0"
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS="0"
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS="0"
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS="0"
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS="0"
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS="0 "
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS ="0"
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS="0"
GL_MAX_VERTEX_STREAMS="0"
GL_MAX_VERTEX_UNIFORM_VECTORS="0"
GL_MAX_VARYING_VECTORS="0"
GL_MAX_FRAGMENT_UNIFORM_VECTORS="0"
GL_MAX_VIEWPORTS="0"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS="0"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS="0"
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS="0"
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS="0"
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS="0"
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS="0"
GL_MAX_VERTEX_ATOMIC_COUNTERS="0"
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS="0"
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS="0"
GL_MAX_GEOMETRY_ATOMIC_COUNTERS="0"
GL_MAX_FRAGMENT_ATOMIC_COUNTERS="0"
GL_MAX_COMBINED_ATOMIC_COUNTERS="0"
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE="0"
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS="0"
GL_MAX_IMAGE_UNITS="0"
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS=" 0"
GL_MAX_IMAGE_SAMPLES="0"
GL_MAX_VERTEX_IMAGE_UNIFORMS="0"
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS="0"
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS="0"
GL_MAX_GEOMETRY_IMAGE_UNIFORMS="0"
GL_MAX_FRAGMENT_IMAGE_UNIFORMS="0"
GL_MAX_COMBINED_IMAGE_UNIFORMS="0"
GL_MIN_MAP_BUFFER_ALIGNMENT="0"
GL_UNPACK_COMPRESSED_BLOCK_WIDTH="0"
GL_UNPACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_UNPACK_COMPRESSED_BLOCK_DEPTH="0"
GL_UNPACK_COMPRESSED_BLOCK_SIZE="0"
GL_PACK_COMPRESSED_BLOCK_WIDTH="0"
GL_PACK_COMPRESSED_BLOCK_HEIGHT="0"
GL_PACK_COMPRESSED_BLOCK_DEPTH="0"
GL_PACK_COMPRESSED_BLOCK_SIZE="0"
GL_MAX_COMPUTE_UNIFORM_BLOCKS="0"
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS="0"
GL_MAX_COMPUTE_IMAGE_UNIFORMS="0"
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE="0"
GL_MAX_COMPUTE_UNIFORM_COMPONENTS="0"
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS="0"
GL_MAX_COMPUTE_ATOMIC_COUNTERS="0"
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS="0"
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS="0"
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET="0"
GL_MAX_VERTEX_ATTRIB_BINDINGS="0"
GL_MAX_UNIFORM_LOCATIONS="0"
GL_MAX_FRAMEBUFFER_WIDTH="0"
GL_MAX_FRAMEBUFFER_HEIGHT="0"
GL_MAX_FRAMEBUFFER_LAYERS="0"
GL_MAX_FRAMEBUFFER_SAMPLES="0"
GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB="0"
GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB="0"
GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB="0"
GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB="0"
GL_MAX_SPARSE_TEXTURE_SIZE_ARB="0"
GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB="0"
GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB="0"
GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB="0"
GL_MAX_CULL_DISTANCES="0"
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES="0" />
<gl_caps_by_ext num_caps="52"
GL_RGBA_FLOAT_MODE_ARB="0"
GL_MAX_COLOR_ATTACHMENTS_EXT="8"
GL_MAX_RENDERBUFFER_SIZE_EXT="4096"
GL_MAX_SAMPLES_EXT="4"
GL_RGBA_INTEGER_MODE_EXT="0"
GL_MAX_ARRAY_TEXTURE_LAYERS_EXT="256"
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_E XT="64"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT="4"
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT= "4"
GL_MAX_VERTEX_UNIFORM_BLOCKS="12"
GL_MAX_GEOMETRY_UNIFORM_BLOCKS="12"
GL_MAX_FRAGMENT_UNIFORM_BLOCKS="12"
GL_MAX_COMBINED_UNIFORM_BLOCKS="24"
GL_MAX_UNIFORM_BUFFER_BINDINGS="24"
GL_MAX_UNIFORM_BLOCK_SIZE="16384"
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS="1"
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS="1"
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS="1"
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT="16"
GL_MAX_RECTANGLE_TEXTURE_SIZE="8192"
GL_PROVOKING_VERTEX="36430"
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION="0"
GL_MAX_SERVER_WAIT_TIMEOUT="-1"
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT="0"
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT="0"
GL_MAX_TEXTURE_UNITS_ARB="8"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB="16"
GL_MAX_TEXTURE_IMAGE_UNITS_ARB="16"
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB="8192"
GL_NUM_COMPRESSED_TEXTURE_FORMATS="6"
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT="16.000000"
GL_MAX_VERTEX_UNIFORM_COMPONENTS="512"
GL_MAX_VARYING_FLOATS="41"
GL_MAX_VERTEX_ATTRIBS="16"
GL_MAX_TEXTURE_IMAGE_UNITS="16"
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS="16"
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS="16"
GL_MAX_TEXTURE_COORDS="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB="1024"
GL_MAX_VERTEX_ATTRIBS_ARB="16"
GL_MAX_PROGRAM_MATRICES_ARB="8"
GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB="2"
GL_MAX_TEXTURE_COORDS_ARB="8"
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS="1024"
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT="0"
GL_MAX_DRAW_BUFFERS_ARB="8"
GL_MAX_COLOR_ATTACHMENTS="8"
GL_MAX_RENDERBUFFER_SIZE="4096"
GL_MAX_SAMPLES="4"
GL_POINT_SIZE_MIN_ARB="0.000000"
GL_POINT_SIZE_MAX_ARB="255.000000" />
<opencl num_platforms="1">
<platform
CL_PLATFORM_NAME="Intel(R) OpenCL"
CL_PLATFORM_VENDOR="Intel(R) Corporation"
CL_PLATFORM_VERSION="OpenCL 1.1 "
CL_PLATFORM_PROFILE="FULL_PROFILE"
devices="1"
/>
<device
CL_DEVICE_NAME=" Intel(R) Core(TM) i5-2450M CPU @ 2.50GHz"
CL_DEVICE_VENDOR="Intel(R) Corporation"
CL_DRIVER_VERSION="1.1"
CL_DEVICE_PROFILE="FULL_PROFILE"
CL_DEVICE_VERSION="OpenCL 1.1 (Build 37149.37214)"
CL_DEVICE_TYPE="CPU"
CL_DEVICE_VENDOR_ID="0x8086"
CL_DEVICE_MAX_COMPUTE_UNITS="4"
CL_DEVICE_MAX_CLOCK_FREQUENCY_MHZ="2500"
CL_DEVICE_ADDRESS_BITS="32"
CL_DEVICE_MAX_MEM_ALLOC_SIZE_KB="524256"
CL_DEVICE_GLOBAL_MEM_SIZE_MB="2047"
CL_DEVICE_MAX_PARAMETER_SIZE="3840"
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE="64"
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE="256"
CL_DEVICE_ERROR_CORRECTION_SUPPORT="NO"
CL_DEVICE_LOCAL_MEM_TYPE="Global"
CL_DEVICE_LOCAL_MEM_SIZE_KB="32"
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE_KB="128"
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS="3"
CL_DEVICE_MAX_WORK_ITEM_SIZES="[1024 ; 1024 ; 1024]"
CL_DEVICE_MAX_WORK_GROUP_SIZE="1024"
CL_EXEC_NATIVE_KERNEL="1"
CL_DEVICE_IMAGE_SUPPORT="YES"
CL_DEVICE_MAX_READ_IMAGE_ARGS="480"
CL_DEVICE_MAX_WRITE_IMAGE_ARGS="480"
CL_DEVICE_IMAGE2D_MAX_WIDTH="8192"
CL_DEVICE_IMAGE2D_MAX_HEIGHT="8192"
CL_DEVICE_IMAGE3D_MAX_WIDTH="2048"
CL_DEVICE_IMAGE3D_MAX_HEIGHT="2048"
CL_DEVICE_IMAGE3D_MAX_DEPTH="2048"
CL_DEVICE_MAX_SAMPLERS="480"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR="16"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT="8"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG="2"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT="4"
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE="2"
CL_DEVICE_EXTENSIONS="11" >
<extensions>
<li>cl_khr_fp64</li>
<li>cl_khr_icd</li>
<li>cl_khr_global_int32_base_atomics</li>
<li>cl_khr_global_int32_extended_atomics</li>
<li>cl_khr_local_int32_base_atomics</li>
<li>cl_khr_local_int32_extended_atomics</li>
<li>cl_khr_byte_addressable_store</li>
<li>cl_intel_printf</li>
<li>cl_ext_device_fission</li>
<li>cl_intel_exec_by_local_thread</li>
<li>cl_khr_gl_sharing</li>
</extensions>
</device>
</opencl>
<graphics_drivers>
<driver url="http://www.geeks3d.com/?page_id=752" />
</graphics_drivers>
<graphics_cards_reviews>
<review url="http://www.geeks3d.com/?cat=3" />
</graphics_cards_reviews>

</gpu_viewer>
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