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Originally Posted by MUFC1878
Do I also need to enter time zone in a completely fictional world?
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nations, even if fictional, will want a point of reference - so yes, I would enter a time zone.
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Nation:
ID - Game default # value for nations ends at 252 (if you add a new nation to an untouched world_default.xml, start with 253). Never duplicate Nation ID values.
NAME - Enter the full name of the country.
POP - Enter the nation's total population.
LID - Primary language ID #.
GENDER - I am assuming 0 is value for male?? Not sure on this one.
BBQUAL - Nation's baseball quality level. 0-5 with 0 = bad and 5 = excellent.
ABBR - Enter the abbrevation for your country... such as USA is abbr for United States of America. Try not to duplicate this value with other nations to avoid confusion (doesn't matter for states below). This is also what your country flag file name will have to be. If my country Legend abbr is LGN, then the flag I create MUST be named the same 3 letters - "lgn.png" in the flags folders.
DEM - Nationality term for the country. For Scotland it would be "Scottish", for France it would be "French", etc.
TIME_ZONE - Desigantes which world time zone the country is in. Values relate to real life values.
OBSERVES_DST - Observes Daylight Savings Time? 1= Yes, 0= No. (Spring ahead, fall back... lose an hour, gain an hour... you know what it is.)
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