I don't know the answer as to why it's done as 1-80, but while I didn't care for it at first, it's grown on me. The game has other numeric scales (e.g., some skills are 1-125, which can then be capped or uncapped for display, and some are 1-250 in the hidden player screens covering contact, speed, fastballs, etc.)
Having none of them as 1-100 is good I think because it helps me avoid the obvious tendency to correlate the 1-100 scaled numbers as percentages, proportions or percentiles. That would be really helpful if the numbers are effectively data points on a bell-curve (as they appear to be.)
Last edited by Drstrangelove; 06-29-2019 at 01:38 PM.
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