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Old 08-13-2013, 10:12 PM   #8
gosens
Minors (Single A)
 
Join Date: Mar 2013
Posts: 66
Jeff thanks for this post. Would it be possible to explain a little bit about the in-game logic over how these attributes are tested? Without giving too much away about your proprietary systems, it would be useful (and interesting) to know how the game knows where people are on the ice, the puck direction and speed, and how each player is put into situations where they are tested.

For example the shooting range, does the sim truly know how far out a player is, and evaluate where his mates are (close safe pass vs risky pass to someone in scoring position) and how well the defense is positioned to decide when to pass and where, or to take a shot? How does the game decide when Tomas Holmstrom is positioned in front of the net for the screen and whether he tries for a Tim Kerr tip-in?


With so many things going on at once in a fluid game like hockey, how do we know what is truly evaluated in every second of the game vs. what is dumbed-down or assumed through the magic of fast simming? Is the game logic calculated any differently when we're watching a game and adjusting lineups and tactics, a comparitively "slow" sim vs. the super-fast simming of hundreds of games in mere seconds (stats generated through generalized calculations of hundreds of variables that produces boxscores that look real but weren't built play by play)?

Any light you could shed on this mystery (for the non-programmers in the room) would be helpful and appreciated!

thanks!

Last edited by gosens; 08-13-2013 at 10:16 PM.
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