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Old 07-31-2019, 04:29 PM   #2
NoOne
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i don't think the draft class export includes the ratings? but if it does, you could set up some automated random increase of things using a spreadsheet and automate the whole process for the most part.

you could also mess with PCM - player creation modifiers - which will shift the entire distribution curve of the various ratings. A rising tide, but should still retain some assemblance of stratification, if it gets whacky large increase, maybe not.

whether created for feeder leagues or directly for your draft, those PCM should improve quality. if everyone is within 5% of max, that's going to level things out too much, so avoid that type of situation. the more you increase the PCM, the more bunched up the players get at the top. in some contexts, this might actually reduce 'peak' numbers for various stats of the "best" players.

devil's advocate -- shift perspective.. .stop worrying that a "2" star doesn't look good. while correlated, overall is not very clear except at the extremes. barring inaccuracy, superstars and duds are quite easy to identify by overall. the middle is not the same.

also, the overalls/potentials at draft time are increadibly inaccurate scouting data, unless 100% accuracy is enabled. The AI Eval hasn't kicked in to augment it, either. those values are incredibly unuseful for anything. doubly so due to context of the draft.

if he's a 2-star but has insanely high contact, he might be a 5-star by the time he's an MLB player. if he's got okay contact and insane power? same thing, different routes to improved AI eval overal and potential ratings..

don't worry about things that aren't causal in nature -- like overall and potential.

Last edited by NoOne; 08-03-2019 at 01:47 PM. Reason: LoL dudes -> duds
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