Quote:
Originally Posted by TomVeal
I suppose that OOTP could, behind the scenes, rerun the play without the error, see whether the runner would have scored and charge an earned run accordingly. But is that the highest and best use of the scarce resource of programming effort? There are enough arbitrary ER calls in real life that one can tolerate them in a game.
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I agree completely. I was just using that as an example of how we'll never have a perfect scoring system in OOTP.