Thread: game rating
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Old 03-28-2013, 02:47 AM   #19
gosens
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Join Date: Mar 2013
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Perhaps there is a different approach that can be taken. If the objective of the game rating stat is to allow the GM (player) to see how the player is performing in game situations, since the stats do not tell the full story (especially defensively), then it should actually look at the game situations.

Each time certain key ratings/attributes are tested with a dice roll (or the sim engine equivalent) it would record the success/failure rate. Naturally players with higher ratings will win more of those "battles" than those with lower ratings. But this can give a better picture of how well the player did both offensively and defensively, it doesn't ruin the concept of player evaluation, but nor does it generalize with a subjective game rating or average rating.

These player attributes stats can be collected by game, by week, by season etc to perhaps show trends where players are performing well.

They can also be used to see if perhaps a player is being used in the wrong role, if he is losing certain types of battles too often.

This is a different approach but I thought I'd put it out there for consideration.
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