View Single Post
Old 04-01-2018, 06:28 PM   #15
wodi
All Star Reserve
 
Join Date: Aug 2014
Posts: 535
Quote:
Originally Posted by Markus Heinsohn View Post
Thanks!



The reality is that MLB Manager as it is (based on its current code base) is a finished product, there is really nothing left we can add.



Our goal is it to migrate MLB Manager into the current code base of OOTP one day, but this is a HUGE amount of work, and so far we did not have the manpower to do it, it's as simple as that. If the game would sell better, we could hire more people, but the mobile market has changed dramatically, and MLB Manager is not really the sort of game which fits the current theme of mobile games which are successful. The MLB revenue has been dropping annually for 4 straight years now, which is an indication of how the market changed and not the quality of the game, which is really solid.



Anyway, we give our best, and hope to elevate MLB Manager onto a higher level once the right time comes along.



Cheers,

Markus


Another small thing that has bothered me for years is the amount of amateur pitchers created with low velocity, you get like 3 guys who throw 90s and then like 50 who throw as low as 85.



If you cant tell, I’m very tired of the same draft issues that have been around for many years.

In a simulation baseball game thats designed to be played many seasons, the draft and minor leagues (the lifeblood of a game like this) seriously need tweaks.
wodi is offline   Reply With Quote