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Old 07-02-2019, 05:31 PM   #14
chazzycat
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Join Date: Dec 2014
Posts: 1,685
Quote:
Originally Posted by Drstrangelove View Post
I don't know the answer as to why it's done as 1-80, but while I didn't care for it at first, it's grown on me. The game has other numeric scales (e.g., some skills are 1-125, which can then be capped or uncapped for display, and some are 1-250 in the hidden player screens covering contact, speed, fastballs, etc.)

Having none of them as 1-100 is good I think because it helps me avoid the obvious tendency to correlate the 1-100 scaled numbers as percentages, proportions or percentiles. That would be really helpful if the numbers are effectively data points on a bell-curve (as they appear to be.)
The 20-80 scale was devised for exactly the reasons you describe - the standard statistical bell curve. 50 is average, and each standard deviation is 10 points. That's why it only goes up to 80, because three standard deviations capture 99.7% of data.
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