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Old 01-07-2005, 08:30 PM   #14
DaveHorn
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Quote:
Originally Posted by treedom
Well, I think they are important. If you are in a league that uses 1-10 ratings and you have a player with 5 power and you are trading for another with 5 power and you know that your guy has an actual rating of 40 while the other guy is at 49, you have a huge advantage (all other things being equal).
The guy with 40 is not going to show 5 as his number as long as coaches/scouts is turned off. It will always show a 4. So you are comparing a 4 to a 5. I believe the example you were tying to show it the difference if you have a 4 (who is really a 35) and a 4 (who is really a 44). Which I will agree is a difference, but I personally do not consider it huge, nor do I worry about it. But that really is all just personal opionion.

Quote:
Originally Posted by treedom
There are. Way back with v4 when I was fooling around with some utility (Pierre's?) I distinctly remember seeing some sort of overall player worth value that took into consideration the player's abilities and his age (the lower the better). You do not see it in the export/import because the AI probably builds it from all the other variables available to it. I think there were a couple more, but my memory is muddy. It was a couple years ago.
But that could of been just a function of Pierre's tool. I wasn't around back then so I can't really speak on that. But think about it. If this "hidden" rating is nothing more than based upon the ratings that already exist and you already know what these other values are. Then it means nothing.

I personally do not believe there is anything "hidden" like this in the game. I may sometime have to prove it to myself by doing a binary analysis on the players.dat file. Would not take that long to figure it out.
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