View Single Post
Old 11-16-2004, 11:28 PM   #79
hanoiball
Minors (Single A)
 
Join Date: Oct 2004
Posts: 51
Quote:
Originally Posted by Filthy Slider
sometimes it can be advantageous to trade for a 'temp' type player (contract expires at the end of the year) because then its not a big financial committment...that 'temp' player can help the team in the current year, but then, (especially if there is a young player in AAA who might be available early on next year), that money will be freed up to work with in the offseason.
Ideally the AI in OOTP7 could be sophisticated enough to reflect that. Another example is that real-life teams often make those prospects-for-vets trades when they're gearing up for a playoff run. That "the future is now" thing. Then it can make sense.

But the way it is now, it seems the AI is blind to the whole issue of free-agency status in trades, so agrees to give up too much. I think it would be a step up for the AI to cut an offered player's trade value by just 15% or so to reflect the risk of losing him a few months later. Most of the time that's what happens. It can't be smart to routinely give up 5-star prospects for 3-month rent-a-players.

I just think this would be one simple tweak they could make that would make the game smarter/more challenging for the many of us keeping dynasties running indefinitely by trading vets, often impending FAs, for top prospects.

As many others have said, playing at higher difficulty levels in manager mode is a problem because it affects player performance, which is basically a cheat. And just refraining from making the deals is kind of like playing the game with one arm tied behind your back. I already let guys leave as FAs more often than I would if it were more difficult to trade them.
hanoiball is offline