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Old 11-15-2004, 11:16 AM   #22
Gastric ReFlux
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Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
I wasn't aware of this project. Very nice idea, I've been discovering myself how nice it is to have faces to go along with the names in a fictional league. This last weekend, I created almost 150 faces in a start to my fictional league.

I've discovered Irfanview is invaluable in this effort. I download 25 faces at a time for a team in a folder, then use the batch conversion in Irfanview to do the next few steps.

First I use Irfanview to open up the PNGs then set the following in batch conversion and advance options:

Set it to convert to bmp. Select a folder I have named facetemp for where they are to be saved. In advanced options, I set it to crop to a size of 120x180 beginning from position of X=40, Y=5, then resize the picture to 90x135. That does the trick nicely to get a good shot of the face and resize the picture down to OOTP size.

Once I have that done, I open up the facetemp folder and go down the team roster, giving the OOTP name format to each of the BMPs. Once that's done, then I use to Irfanview to batch convert the BMPs to JPGs over in the OOTP6 photo folder for the league, also setting the JPG save quality at 90% and importantly not to crop and resize as those options will remain in effect from the PNG-BMP conversion if not deselected. When that finishes, I cut and paste the BMPs to the OOTP6 photo folder, and boom, a faceless team now gets faces after I enable the photos.

Of course, if it weren't a league I was already playing, I would have done the p# format and been done with it in that random facial shot assignment anyway.
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