|
"I assume you mean you want more than one human owner per league?"
correct. EXACTLY like FPS handles/handled it.
"BTW, I wish it were as simple as a check box, Multiplayer is a lot bigger than that."
respectfully (rare, for me), it is NOT a lot bigger than that. FPS did it 10 years ago with a small sized program. instead of having your program determine position requirements, player values, training, trade offers, etc., you just cut it down to the bone and let all of those things be determined by the human owner. if it was so hard, then FPS would not exist. granted, the additions/improvements that you have made on top of FPS add a layer of difficulty of which i am probably unaware. but i still can't see how having LESS computer-coded fancy pants figuring would make it MORE difficult.
look, shawn. we both know that this is the missing piece of the puzzle. and i'm sure that when you comptemplate it, it becomes some very large and daunting thing where there has the be A, B, C & D wild addendums to get it all to work like a perfect mega-system. NOT REQUIRED. all that is required is exactly the way FPS did it. you click the box, and BOOM - a human can make roster moves. that's it. heck, personally i don't even need a trade offer option with the AI, as all teams would be human owned. just put down the fine-tuning stuff for a couple of weeks, and i'm sure that you could do it. and i would serve as your personal mouthpiece (far more than you would realize) to promote your game.
|