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Old 10-20-2004, 09:32 AM   #4
jmm8356
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Join Date: Jul 2004
Location: Lafayette IN (by way of Tonawanda NY)
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Quote:
Originally Posted by endgame
I understand it to be only the AI evaluation of the player. The expected stats are more influenced by the League Totals selections. Sure someone will correct me if I am mistaken.

Question while on this subject. The evaluation percentages can exceed a total of 100%. Is there a reason for this, or is there an effect, for instance, setting them to 80/30/30/30? What do you suspect would be the result?
AFAIK, you're right about the percentages versus League Totals. Player's ratings and the League Totals are the only influence on their stats, while the AI Evaluation percentages only determine how valuable the game (both AI teams and the players themselves) thinks a player is, both for salary negotations and roster decisions.

As for percentages not equalling 100%, this is just supposition, but the way I think of it is that each category's percentage is the maximum number of "value points" the game will assign for that category. So with an 80/30/30/30 set up, now the game is grading on a 0-170 scale instead of a 0-100... but everybody's on the same system, so it should work fine (and would work the same as if you set it up as 40/15/15/15 or other similar proportions).
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