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Why? oh why?
Does OOTP6 (6.03) refuse to function like a reasonable program?
Situation, part way into a season a team had subitted a it's exports but had not completed a lineup correctly (in this case LH+DH had no allocated DH nor one in the depth charts).
Simulating the week when it got to using this teams lineup the game locks solid and you have to kill the task to get the program back. Once you eventually manually correct the issue, which can take a few hours to work out, the data files end up completely corrupted.
Solution?
Easy make the game actually check that the lineups are actually filled out before it tries and sims the game. If they are not get the sim interputed telling you which team has a problem with the lineup and which lineup. That way no corruption should occur.
If this is already in there then please let me know how to turn this on?
If not then why? it's a terrible situation that aprogram just locks solid over such a simple error a person can make and even worse that it corrupts the files while it's at it.
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Chris
UKBL - For a fun time
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