Thread: Brain dead AI
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Old 07-29-2002, 02:39 PM   #11
Cory S. Ridgway
Minors (Rookie Ball)
 
Join Date: Apr 2002
Location: San Diego
Posts: 36
Quote:
Originally posted by Steve Kuffrey
My point was that current "for some reason"(a bug) the game doesn't work well with filled minors or alot of players(I do not know a number but guys who have alot of minor leaguers at times can't see them all).
I've never run into that one myself, and I've had as many as 29 guys at single A.

I think this was a very odd occurence, but it does suggest that the code is not as tight as it could be. Based upon the use of the MFC42 shared object library I'm assuming that this game was developed in Microsoft VC++ and is at least somewhat object oriented in design. In which case I'd expect the roster to be a list of player objects. What the lineups and staves are is another matter. They may well be arrays (as might the roster, of course). In which case a bug related to the size of the roster would be much more likely. The size of a linked list is generally not a source of problems, but arrays are a different story.

Anyway, I think it's a minor bug and wouldn't put it high on the list of priorities.


Cory
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