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Old 09-03-2004, 09:19 AM   #15
Henry
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Join Date: Dec 2001
Posts: 6,498
Quote:
Originally Posted by draven085
Right on. This entire thread is based on the assumption that talent distribution in ficitional leagues simulates that of rea-life professional baseball. That's not an assumption I am willing to make.
Sorry, but no. That's not what we are saying.

What we ARE saying is that to analyze the game correctly, you HAVE to use fictional players. That will tell you if the game engine is replicating the kind of world you want. Once you've establish that point, THEN you can begin studies on roster sets and see what is required to make those realistic.

In the perfect world, fictional player creation would simulate the MLB perfectly, and a set of available guidelines would contain instructions on how to build roster sets so that perfection is duplicated.
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