View Single Post
Old 09-02-2004, 03:46 PM   #5
Henry
Hall of Fame
 
Join Date: Dec 2001
Posts: 6,498
Quote:
Originally Posted by Cowboys3356
So you are suggesting that when I create a roster set if I can have the totals (player ratings, potentials, etc) equal to those of a computer generated fictional league then I will see a more stable long term development of my league?

I do something like that in the sense that I group players into different levels. I will have 5% hall of famers, 15% great, and so on down the line but I have never actually added up rating totals as you suggest.

Very interesting suggestion and I will apply it to the new 1994 League File I am working on.
Yes. At one point in the past, I exported (CSVs) the talent and rating values of 10 different fictional leagues and got VERY similar totals. That's when I started wondering what would happen if a roster set was created that significantly changed those totals, or "levels" of the various players from the assumed bell curve of a generated player set. It's very likely that the player development formulas could get extreme, one way or another, resulting in unpredictable development curves.

I do want to stress what Steve said as well... ANY simulation designed to analyze the game MUST use game generated fictional players. Use of a roster set, in effect, changes the starting point rendering the study results questionable at best.
Henry is offline   Reply With Quote