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So you are suggesting that when I create a roster set if I can have the totals (player ratings, potentials, etc) equal to those of a computer generated fictional league then I will see a more stable long term development of my league?
I do something like that in the sense that I group players into different levels. I will have 5% hall of famers, 15% great, and so on down the line but I have never actually added up rating totals as you suggest.
Very interesting suggestion and I will apply it to the new 1994 League File I am working on.
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