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Thanks Bob and Dan, I'm glad I got my point across at least somewhat. Maybe we're just talking past each other Dan but I wasn't exactly saying to work backward on the pitches. I was thinking that the combo of ratings on the pitches would determine the overall ratings, not the other way around. However, yes this remains a more asthetic change and not a change to the sim engine.
And in development, instead of just raising/lowering the overall stuff/control/movement you raise/lower the individual pitches s/c/m ratings and that, in turn, changes the overall ratings. I think you can just come up with some new phrases to put in the player devel and a cooresponding change to the ratings for each. I'll toss a few exmaples out here.
"XX has become more consistant with his curveball" (Increase in curveball control)
"XX has increased the different in velocity between his fastball and changeup" (Increase stuff for both fastball and changeup)
"XX changed his grip on his fastball and it looks harder to hit" (Increase for fastball movement)
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