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Old 07-09-2004, 03:25 PM   #5
adventureran
Major Leagues
 
Join Date: Aug 2002
Location: Ohio
Posts: 447
Quote:
Originally Posted by ctorg
I've mentioned this in threads before, but I'll mention it here.

Earl Weaver Baseball was a game that came out in 1987 and started my interest in the statistical side of baseball. Its in-game play, despite being dated, had a better way of letting you choose strategy than OOTP.

Basically, after each play, two popup menus came up (one for each team). Using the popup menus, you could go down a list of plays and give each one a red or green light (turning off or on each play respectively). The advantage here was that you could have a variety of types of plays going. For instance, you could play the infield in and have the third baseman charge while the first baseman holds the runner. You could have a runner take off for a steal but let the hitter swing away. You could have a runner on first take off to draw the throw and let a runner on third break for home.

I really think that OOTP could benefit from a similar system. Imagine having a list like this:

Sac Bunt
Bunt for hit
Take
Swing for the fences
Hit a flyball
Hit a groundball
Swing Away
Give runner on first green light
Tell runner on first to go no matter what
Tell runner on first to go on contact (repeat these for other bases)
Run aggressively
Run conservatively

There could be more. You could turn each one on or off individually (though some are mutually exclusive), allowing for a huge number of combinations of plays, way deeper than OOTP is now.
AMEN!
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