Quote:
Originally posted by Henry
I guess what this comes down to is this.... to accomplish the request to provide the manual at game's release, two items would have to be implemented.
1. Hire more employees to work on the manual simulataneously with the game's development, and
2. Extend beta testing to try and include the first couple patches BEFORE release, so the manual would be correct.
I would suspect these changes would bring about a higher price and later release date.
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Henry,
We don't want a manual to tell us the algorithm the game runs by. We just want a 6 page PDF file that covers the basics such as 'Why do league totals work counter-intuitively?', 'Do I turn aging up or down to get older players?', 'What does Stuff etc. mean?', and 'How do waivers work?', even 'what is Pyt Rec?'. These are questions that are not answered by FAQs, but need answered if you want to use the features you have paid for. I don't know how much John C charges by the word, but I'm pretty sure it isn't enough to drive the price of OOTP up (not when MLB licensing will have a 'neglible effect').
Shaun Sullivan seems to be able to ship each version of Puresim with a fully working manual. Is his dev. team of 1 that much bigger than OOTPs? Would SI Games would sanction a release without a manual?
No-one wants to know the algorithms. People do want to know what general effect changing x will have, which was information that even Steve and yourself didn't have their hands on when the game was released.
I understand that OOTPD puts a lot of effort into creating the best baseball game on the market. However, certain vital elements are jettisoned after release. There is still no ITP manual, for example.
NB: My frustration is with the process, not the people.