So you're saying when the game was released it was seriouisly flawed or bugged, but it's not now? That's a much better response.
And the suggestion has to do with myself and others who have posted saying that they turned all the new stuff off and it still happens. It would make sense that if you turn these new features off, there should be some speed difference.
However, I'm not getting into the "bug" aspect of this. This is just one instance and if speed is the sacrifice for more accurate stats and more realistic simming, then I personally have no problem with it and I'm sure many others don't either.
However, the fact remains how the company handles these types of things, meaning both the patches and the responses to them, has remained constant and annoying.
I'm thrilled that the company listens to the requests of its customers and attempts to incorporate them into this game. But things are not handled in a professional, or oftentimes, logical manner.
However, now I fear I have hijacked a thread about a particular concern and should get it back on track. It is much slower to sim now and I would like a response from someone who actually has working knowledge of OOTP, that either this is due to the increased AI logic or not. And, if it is, why there are no determinable differences in speed when many of the transaction features are disabled.
Thank you.
Quote:
Originally posted by Henry
adventuran,
I can't say I agree with you. Your assuming that this is a "bug" and there is nothing "yet" to suggest that. It makes much more sense that this is the result of adding all the roster rules to the game - and getting them to work right. If so, Steve is right in saying either live with the increased speed or turn off the options.
On the other hand, Markus is aware of the concern, and will certainly look into IF there is something he can do about it - that should be a given.
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