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Old 05-20-2004, 04:53 AM   #100
dougaiton
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Quote:
Originally posted by gmo

Should much time even be spent addressing it? It seems the defensive system is quite good now, except for this issue. Online leagues can make rules against taking unfair advantage, and solo players can choose not to exploit the system. I guess the issues with the CPU not using players at their optimal defensive positions could make this more important. Guess it could depend on the possible solutions that are conceived.
I think I've made my views clear on this issue, but I suppose I need to defend why it is important.

Obviously, house rules can be made to deal with this. But house rules can be made to deal with a trade AI, house rules can be made to deal with the waiver system. I suppose my views are 'house rules' are fine for in-game options that reflect the gameworld, but not the simulation. We could ask people to remove their relievers (and remove the AIs relievers) after tehy pitched their 50th pitch in extra innings, but its far from ideal.

I know I'm in the minority here, but most solo leagues I play have very small rosters, 15 or 20. One of the challenges in OOTP was what happens when a player gets injured? I would set up depth charts for uncovered position with terrible defensive players behind them. Now it appears those terrible defensive players would perform adequately.

Secondly, the star rating misjudges those of a low defensive value. There is no visible benefit in my tests to signing a player who has a 10 rating at short, yet he will recieve kudos in the AI evaluation of him because of it.

Thirdly, the CPU does play players out of place, especially with pinch-hitting/substitution logic. That's something that house rules can't deal with.

But I think the most important thing is the way in which the game simulates baseball. If pitchers left in an OF spot always hit .240 with 10 homers, or if batters left as a starter were in the region of a 5.00 ERA and with 100ks, this would be seen as a serious problem. To me, leaving anyone in a position should be a disaster.

How would I deal with it? Just like on-line leagues, use the defensive scale. Correct me if I'm wrong but it runs from SS-2B-CF all the way down to 1B-LF. Anyone trying to play down the scale can do using the normal system. Anyone not gets killed. It's not perfect, but it makes a lot more sense than presuming ML ability (even if very bad ML ability) at any position for any player.

Last edited by dougaiton; 05-20-2004 at 04:57 AM.
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