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Old 05-06-2004, 09:36 AM   #5
redmarkYankees
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Join Date: Nov 2003
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The overall GUI in CM can be skinned very effectively, though it involves more files, graphics etc than OOTP does and some basic XML knowledge. Some very good designs can be produced.

Player pics are in the (very) early screenshots being shown of the in-development Football Manager. In another way, player pics can already be linked in CM4/CM03-04. CM uses background pictures (with customisable tint, brightness etc), over which the text is displayed (colours customisable). If a picture with the correct player ID is located in the correct folder, that pic will always be displayed as the background when that player is viewed.

There are other non-graphics 3rd party mods, such as editors (teams, stadiums, finances etc as well as players), scouting tools, etc. The main difference is that with CM these "act on" the main database files, rather than the OOTP method of having separate league setups with easy import/export facilities.

League customisation has not been part of CM, as the series concentrates on providing accurate simulation of real leagues, cup and international competitions. Very successfully.

Customisation in this context is not as straightforward as it would seem to OOTP players; the interaction between 40 leagues, each with multiple divisions of 20+ teams and continental and international competitions involving over 200,000 players (fixture lists not clashing, etc) is massively more complex than OOTP attempts to simulate with one league of 20-40 teams. Customisation in this situation could cause all sorts of problems with changes to the fixture schedule in one league affecting a continental competition, affecting other national leagues...
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