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Would a license increase statistical accuracy?
I do not believe so. I believe that it would create a monetary increase in the sim engine with no increase in statistical accuracy.
However, I would like to see more cohesiveness in ratings. I do not know how the ratings work, exactly, but have the ratings be more built on statistical data. Example: Steal rating [which I admit, I have a lot of difficulty understanding] can be arbitrarily changed. I can change a player's steal rating from A to E, which makes little sense.
It would be better, I believe as a culmination of stats. In OOTP5, there is no way to edit Avoiding Runs ratings. However, by editing BAA, 2B, HR, etc., it affects the avoiding runs ratings. Is it possible to have such parameters set for other factors, such as defense and baserunning?
If this can be created, then statistical accuracy will be increased inherently by the roster creators.
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