Quote:
Originally posted by Wolfpelt
I think we all agree that OOTP has the best baseball sim engine around. So how is it that we still get strange results when playing with (downloaded) real rosters ? "Its because OOTP does not recognize names", how many times have we heard this explaination?!?
Well, let me send this message to Markus: invest some money in buying the official licenses and charge us more! I for one would definately pay 50$ for this game (hell, I already do for much crappier ones) if it had real players with correct statistcs. That is how much correct stats (and results) are important to me.
I think quite a bit of you would agree, especially now that the editing has been made more difficult than before (hmm, which makes me think if it was done on purpose).
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A lot of problems are caused by the way roster sets are created. To do it right is a ton of work. Since roster creators do this for free, it can be a daunting task to make sure everything is as accurate as possible. Even if you put in a tremendous amount of work how do you know for sure if Andruw Jones has a range of 85 or 91? I've yet to see an MLPBA licensed game that produced any more realistic results than OOTP does. In most cases the roster sets in those games are further from reality than those people can use with OOTP.