Quote:
Originally posted by Da Cubs
My only guess would be the endurance factor. But I haven't played around with the settings enough to be a judge. I'm just going off the modern day baseball where for the life of me I don't understand when a pitcher has an 8-0 lead into the ninth that the AI decides its time to bring a reliever. I should add that I mainly sim all my games.
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That's just the way OOTPB works. Many times I have seen pitchers with low pitch counts and a 7-10 run lead and be taken out in the ninth. I have seen pitchers with shutouts taken out in the ninth even with very safe leads. It's not realistic, but maybe we are expecting too much from the AI. At this point in the game development that's just the way it is.
Instead of simming each game, I probably will eventually sim only the first 6 innings of a game and then play out the rest, so can make the pitching changes and not the AI.
I set the starting pitchers in my league before each game and then sim the game. That way I can use relievers as starters, something the AI can't do...except in the case of the spot starter.
I have found if you increase the endurance in the League Setup to avoid pitchers being pulled and not complete the game, the AI will let a pitcher complete the game and give 10 runs, which is also unrealistic.
I have tried various combinations in "Team Strategies" to adjust the "pull starter" and "pull relievers" to solve this dilemma, but could only come close to what I wanted.
I play 1950's baseball with 9 man staffs. Teams back then usually only carried 8 pitchers, I have to use 9...otherwise the staff will get overworked and the AI will resort to position players. The AI will sometimes use 7 of the 9 pitchers in a game. This is not realistic. Usually a manager would go with no more than a starter and 2 relievers...a long relief man and a short relief man...occasionally 3 relievers at most. The AI can't do this yet.
I have tried every thing possible to get realistic use of relievers and have refined as well as I can, but still can only come kind of close to what is realistic, but not really what I would like.