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Old 04-24-2004, 08:56 PM   #1
Jayzone
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Join Date: Apr 2004
Posts: 706
Question Player Development: Is it hard for a player to reach his full potential?

I have done a little study on player ability progression since. If you are interested, it's in this very same thread on page 2 and 3 (assuming default post number viewing per page).

Hi, first time poster here.

I was playing Season Ticket Baseball 2003 and recently made a switch to OOTP6. Great game, by the way.

The Question is about player development in the new OOTP (OOTP6 in particular) games. So far I have played 6, 7 seasons and I observed that it seems to take a long time for a player to reach its full potential (or never). In the solo fictional league that I am playing right now (2 league, 12 team, Scout/Coach ON), I have seen quite a few of high-potential pitchers (all three potential rating in 70s, 80s) that has their ability rating stuck at 20/30/40 after promoted to AAA (after they had good seasons in AA). This applies to both high-school and college pitchers. For the pitchers that have successfully made it to the bigs, they always seem to be lacking in one rating (usually suff or control that stays below 40/50 when its potential is above 60). This non-developing situation continues even when they enters their "supposely-prime-years" age - 26,26,28,29. So, a lot of high profile players (4/5 star prospects) end up as 1 star "project player". (Hoping some day they will become great) As for position players, same thing happens but less frequently. I have seen players who are in their late 20s/early 30s that have 70 potential rating and 50 ability rating .

Comparing to STB2003, all players seems to have developed to their full potential (more or less) when they enters their prime years. I am wondering if this is something new since OOTP5 or is it new to OOTP6 or I am not developing the players the right way? (well, same thing happens to computer's prospects too) Or a few solo seasons are just a small sample size and all prospects are unlucky during this time?

By the way, I always try to have my coaches to have at least "Good" in ratings and seldom try rush players. Also, the player development setting is to default (0%).

Anyone has any insight care to share? Thanks.

Last edited by Jayzone; 04-28-2004 at 11:45 PM.
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