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I'm not referring to the owners as socialist. I'm referring to the system as socialist, meaning that the game artificially enforces payroll equality by limiting what AI owners spend on payroll.
The game also introduces socialist economics into the area of local TV deals, as every team, regardless of market size, will receive a local deal of around 20 M a year, adjusted slightly up or down for performance.
Through these two techniques, the game keeps payroll parity in the game even if the player makes adjustments to introduce real economics. One problem is solvable, ableit in a crude way. You can enter the real local TV deals and then give them 100 year durations and not worry about it. That's not totally realistic, but it eliminates the game's desire to equalize TV money. You can't, however, solve the AI issue.
If you don't think the game has a socialist model for its finances, that's fine. But if you play at the default settings where every team makes nearly the same amount of revenue and spends nearly the same amount on players, I'm not sure what you would call that.
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