Quote:
Originally posted by jscott991
You are wrong. This is the worst solution you could possibly do. The local TV deals are among the most socialist of features in OOTP 6. They will always be around 20M, with a slight dip or increase based on performance. This is not realistic in the slightest. Local TV deals are based on market size and then effected by performance. The Yankees make 70M a year from YES while the Expos make 500,000 a year from their broadcasts. In OOTP6, the spread is like 15 to 28M or something around there if you leave the deals alone.
The most realistic solution is to set the local TV deals to their real values and then give them infinite lengths.
The real solution is for the game engine's to set the new local TV deal as some percentage of the original baseline and then allow performance to slightly influence it. But the game's engine will not do that now.
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Maybe I didn't explain well enough.
I haven't seen OOTP6 yet, but OOTP5 has 2 different TV contracts, one for local and one for national. To make things work (you're right, it would be best if the AI did this for me) I have set the National contracts to be approximately the real revenue of the team (5 mil for Montreal, 75 mil for NYY or something like that) and then let the "socialist" OOTP5 engine dictate the local contract based on performance.
In reality I guess it would be the opposite - National being the one that doesn't change that much and Local being the one that varies widely - but I started out the other way and it is the same result either way.