Although I have nothing to back this up, I'm positive that Plubbr is right in saying the game doesnt determine exact 'coordinates' so to speak of where the ball is hit, so it would require what I'm guessing would be a fair deal of programming on something I just dont think is that important. There are alot of other things that could be done to add to the game before this. I think using the speed, arm, and whether its a short fly, deep fly, or just normal fly, should be plenty of information.
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