Quote:
Originally posted by Kemp
I think you need to adjust the player DEVELOPMENT modifiers, NOT the player CREATION modifiers.
That way, your star players will become stars quicker (as they reach their max potential sooner) while the average players, who will peak at much lower levels, will max out earlier.
This way your star players will actually be stars for a longer period of time which should allow them to “pull away” from the pack from a career stats standpoint.
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Interesting idea, but I don't know if that would really accomplish the idea of creating a more diverse talent pool.