View Single Post
Old 04-18-2004, 12:57 PM   #1
Urth
Minors (Double A)
 
Urth's Avatar
 
Join Date: Mar 2003
Location: Baltimore, MD
Posts: 161
Exclamation 2 League Totals-Related Bugs

While adjusting my league totals settings to better reflect statistical totals generated during baseball in the early 1900's, I noticed the first bug.

1. Adjusting "Hits" appears to have no effect on stats generated by the game
I'm using the new "DIPS" engine, and found that by tweaking Ks, BBs, HR's, Doubles, and Triples I could get a pretty good tight range of desired results with respect to those catagories. But oddly, I noticed that once I got the desired results for each of those catagories, my batting averages tended to be off by about 10% ( 10% too high, compared to real life ). So I played around with the "Hits" catagory, bumping the number higher and higher, and yet, batting averages remained the same ( 10% too high ). And all of the other statistics remained the same, too. I rather expected all of my offensive catagories to drop since I eventually started making drastic upward adjustments to "Hits", but no dice.

So, just for kicks, I tried adjusting the "Hits" catagory *downward*, to see if any stats would make the corresponding upward bounce. Which led me to bug #2:

2. If hits is adjusted *down* beyond a certain point, the simulation freezes.

I began a second series of tests, to see what the affect of adjusting "Hits" really was. Using the default values in the league totals, I found that :
a. Adjusting hits didn't change statistics at all, and
b. At Hits = 22262, the simulation locks up.

I also found that if other league totals *are* adjusted, then the number at which the simulation locks changes, but I haven't spent enough time to determine what the correlations are.

Hopefully, Marcus will find this useful.

Thanks ( enjoying the game regardless )
Chad
__________________
"If there is any justice in this world, to be a White Sox fan frees a man from any other form of penance."
Urth is offline   Reply With Quote